The most common mistake we see in DND dice campaigns isn't design — it's schedule. Creators promise delivery dates before asking a factory how long dice actually take. Here's the honest timeline, phase by phase, with the numbers we quote every client.
First, a word on who is talking, because timeline advice is only as good as the floor it comes from. YSDICE, also known as Dongguan Yushun Hardware Co., Ltd., is a registered dice manufacturer in Chang'an, Dongguan. We die-cast zinc alloy on three machines, pour sharp-edge and rounded resin by hand, run acrylic and silicone lines, and finish, inspect and pack everything in the same building — which means the dates below are not passed along from a supplier's supplier; they are read off our own production board. We have manufactured for first-time creators funding a few thousand dollars and for studios shipping six-figure campaigns, and the schedule physics are identical for both.
One framing idea before the phases: a dice campaign timeline is not one long queue. It is four separate clocks — design, tooling, production, freight — and the trick to delivering early is knowing which clocks are allowed to run at the same time. Design runs before and during your campaign at no cost. Tooling can run before launch if you choose to invest in it. Production cannot start until you have held and approved a physical sample, and freight cannot start until quality control has signed off. Creators who deliver ahead of schedule are simply the ones who start each clock at the earliest legal moment. Everything below is organised around that idea.
Phase 0 — before you launch (free)
Send your sketch or reference. Within 3 days you get a free 3D design of every face, your unit price, and tooling as a separate line item ($600–$2,000, refunded as your reorder volume grows). Approve it, and we can cut the mold and ship you a physical pre-production sample before your campaign even goes live — the sets in your campaign photos can be the real thing.
What should you actually send? More than most creators think. The sketch or reference artwork, yes — but also your intended material (metal, sharp edge, rounded resin, acrylic), the size you have in mind, your realistic quantity tiers (what does the order look like at 300 sets? at 1,500?), and above all your launch date. With those five facts on the table, Queenie can quote every funding tier in a single document, so the price you build your reward levels around is the price you will actually pay. Campaigns that skip this step are the ones that discover at 400% funding that their stretch-goal colourway costs more than the pledge that is supposed to cover it.
The pre-launch sample deserves its own paragraph, because it is the single highest-leverage spend of the entire project. Committing tooling money before a single backer has pledged feels premature — but a campaign photographed with real dice, filmed rolling across a real table in real hands, converts differently from one built on renders. Just as importantly, it means the mold — the longest single item on your critical path — is already cut and proven on the day your campaign funds. In our experience, creators who tool up pre-launch routinely deliver one to two months ahead of otherwise identical campaigns that waited for the funding to clear first.
If tooling before launch isn't in the budget, there is a sensible middle road: run the campaign on the free 3D proofs, and use light customisation on our stock molds — from just 10 sets, with no tooling fee — to produce a small photography run in your colours. It won't be your final geometry, but it puts physical, rollable dice in your campaign video for a few hundred dollars instead of a tooling invoice.
Phase 1 — tooling & sampling (3–4 weeks)
- Mold cutting: 20–25 days for metal or sharp edge; 15–20 for rounded resin. Skip entirely for gemstone, or for light customisation on our stock molds.
- Your sample: 3–5 days after the mold (5–7 for acrylic and silicone), shipped express to your door.
What actually happens during those mold-cutting weeks: your approved 3D design is converted to toolpaths, the steel is CNC-machined, and then — the part nobody sees — the cavities are polished by hand, because every scratch left in the steel prints onto every die that mold will ever make. Sharp-edge and metal molds sit at the long end of the range precisely because their crisp geometry leaves nowhere for a polishing shortcut to hide. This stage does not compress well. A factory promising a full custom steel mold in a week is describing a softer, shorter-lived tool, and you will meet the consequences of that around your second reorder.
When the sample lands, review it like a manufacturer, not a fan. Check numeral legibility at arm's length, in daylight as well as under a lamp. Roll it on a hard table. Weigh it against expectations. Photograph it next to your campaign artwork and look for colour drift between screen and object. Then send your corrections in one consolidated list — not one message per thought — because each revision loop costs a defined amount of calendar: 3–5 days to produce the revised sample plus 3–7 days of express shipping. One tidy revision round costs roughly ten days; four scattered ones quietly cost a month.
Budget honestly for one revision. About half of first samples are approved as-is; most of the rest need a single adjustment — an enamel colour, a font weight, a swapped face. Almost nothing needs three rounds, and if you find yourself past two, the problem is usually the brief rather than the factory, and the fix is a call rather than another sample.
Phase 2 — mass production (2–4 weeks)
Nothing mass-produces until you've held the sample and said go. Then: metal 20–25 days, sharp edge 15–20, rounded resin 25–30, acrylic 20–25. Weekly photo updates from the floor, a two-stage inspection with a photo report before packing.
Why so firm about the sample gate? Because mass production is the phase where money becomes irreversible. Once 2,000 sets are poured or cast, nobody can un-pour them. The approved sample is the contract both sides can physically hold: our QC inspects the run against it face by face, and your written sign-off protects you from the classic crowdfunding disaster — an entire run manufactured to a misunderstanding. We have declined more than one request to "just start production, we're in a hurry," and every single time, on proper review, the client found something in the sample they wanted changed.
During production you get weekly photo updates from the floor — actual work-in-progress on your order, not file photos — and before packing, the run goes through a two-stage inspection — once at the workshop that made them, once again before dispatch — with a photo report, so you approve evidence rather than assurances. Material documentation (SGS reports, plus EN71 / ASTM toy-safety testing where a project needs it) is available on request; retail-bound campaigns should flag this early so the paperwork is ready when the cartons are.
One parallel clock most creators miss entirely: packaging. Standard tuck boxes and drawstring bags are quick, but custom printed boxes are their own product with their own two-to-three-week lead time. Order packaging when production starts, not when it ends, and the two finish together instead of finished dice sitting in the warehouse waiting for their boxes — the most common and most avoidable two-week loss in this business.
Phase 3 — freight (1–5 weeks)
Express (DHL/FedEx/UPS) lands in under a week for small runs. Sea freight for volume takes 3–5 weeks depending on destination — and with DDP we handle duties, so your landed cost is the number on the quote. We ship direct to fulfilment hubs.
The choice between express and sea is really a choice about arithmetic. Metal is dense — a thousand metal sets can weigh several hundred kilograms — and couriers charge by weight, so past a few cartons, sea freight wins decisively on cost, at the price of weeks on the water plus port handling. Dongguan Yushun Hardware Co., Ltd. exports every week of the year, so the paperwork side — commercial invoices, HS codes, customs declarations — is routine on our end; and under DDP terms we also carry the import duties, so the landed price on your quote is the final price, not an estimate with an asterisk.
Two freight tactics worth stealing. First, split the shipment: express the first fifty sets to your reviewers, your content pipeline and your loudest backers while the bulk order sails — your update feed stays alive for the whole voyage. Second, respect the calendar: sea freight into North America and Europe slows measurably from late October through Chinese New Year. A run finishing in September ships into calm water; the identical run finishing in November fights peak season, port congestion and holiday customs staffing. If your promised delivery month is December, your production month must not be November.
A worked example: backwards from a March launch
Here is how we would actually schedule a real project. Say you are launching a metal 7-piece set on Kickstarter on 1 March with a 30-day campaign, and you have promised backers delivery in September. Working backwards with the same numbers YSDICE quotes every client:
- November–December: send artwork and references; receive the free 3D proof within 3 days; iterate the design while iteration still costs nothing but conversation.
- Early January: commit tooling ($600–$2,000, refunded through reorders). Mold cutting at 20–25 days puts a physical pre-production sample in your hands in early February — in time for campaign photography, with buffer to spare before launch.
- 1–30 March: the campaign runs on photos and video of the real product. We hold a production slot; you watch quantities climb as tiers fund.
- Early April: pledge manager closes, final quantities confirmed, production starts. Metal runs 20–25 days; the second inspection and packing bring you to early May.
- May–June: sea freight, plus customs clearance and delivery to your fulfilment hub under DDP.
- July: fulfilment begins — two clear months inside the September promise.
Notice the shape of that plan: the September promise never depends on everything going right. There is slack around the sample loop, slack after the freight, slack before fulfilment. When the campaign funds at 600% and quantities triple — the good problem — the buffer absorbs the longer production run instead of your reputation absorbing it. That is what a professional dice schedule looks like: not fast, but honest, with the risk carried by the calendar instead of by the backers.
Six schedule-killers we see every year
The same handful of mistakes accounts for nearly every late dice campaign that crosses our desk. In descending order of damage:
- 1. Promising a delivery month before requesting a quote. The fix costs nothing: a free 3D proof and a full quote take 3 days. Ask first, promise second.
- 2. Stretch goals that secretly need new steel. A new colourway or plating finish reuses your existing mold and adds no tooling time. A new shape, size or sculpt is a new mold — 20–25 more days on the critical path, unlocked mid-campaign when you can least afford it. Design stretch goals on the tooling you already have.
- 3. Skipping the physical sample to "save two weeks." You are wagering the entire production run to save roughly ten days. We have never once seen that bet pay out over a campaign's full life.
- 4. Treating packaging as an afterthought. Custom boxes take two to three weeks and can be produced in parallel — but only if they are ordered in parallel.
- 5. Closing the pledge manager after production starts. Final quantities arrive too late to act on, so you either overproduce at your own cost or split-ship at your own cost. Lock addresses and add-ons before we pour.
- 6. Planning zero buffer for the success case. Funding at five times goal is wonderful and it also means a bigger run, more QC and more cartons. Schedule for the tier you hope to hit, not the minimum you fear.
How material choice changes the maths
Every number above flexes with material, so here is the critical path line by line, straight from our current quote sheet. Metal: mold 20–25 days, production 20–25 days — long tooling, brisk production, dense freight. Sharp edge resin: mold 20–25 days, but production a comparatively quick 15–20, since each set is hand-poured yet cures predictably. Rounded resin (including liquid core): mold 15–20 days, production 25–30 — the longest production window we quote, driven by cure times. Acrylic: mold 20–25 days, production 20–25, with samples at 5–7 days rather than 3–5. Gemstone: no mold at all — stone is carved, not cast — which deletes tooling from the critical path entirely and makes it one of the fastest routes to a premium reward tier. Silicone: stock-mold friendly, samples in 5–7 days, and popular as a low-risk add-on.
The strategic read is simple: if your campaign is date-critical — tied to a convention, an anniversary, a holiday window — either choose the material with the shortest honest path, or tool up before launch so the longest pole is already behind you on day one.
Stretch goals, add-ons and the reorder dividend
A funded campaign is rarely one SKU by the end, so plan the expansions the cheap way. The best stretch goals reuse steel: a second plating finish, a different enamel colourway, a glow or mica variant — same mold, no added tooling time, no new sample gate beyond a quick confirmation photo. Add-on tiers built on our stock molds start from just 10 sets with light customisation and no tooling fee, which is how plenty of campaigns add a D20 keyring or an oversize chonk without touching the critical path at all.
And plan for the sequel. Your mold is archived here in Chang'an, and the $600–$2,000 you paid for it flows back as credit as your reorder volume grows — a design that sells effectively pays for its own tooling. A reorder skips tooling and usually skips sampling, so the same set that took five careful months to deliver the first time takes six to eight weeks the second. Several of the longest-running client relationships at YSDICE began exactly this way: one nervous Kickstarter, then reorder after reorder, because the second run is where custom dice become genuinely easy.
What we need from you, and when
Finally, the part of the schedule only you control. The factory clock stops every time a decision waits on your side of the ocean, so here is the checklist, phase by phase:
- Before quoting: artwork or references, material, size, quantity tiers, launch date.
- Before tooling: the approved 3D proof, Pantone codes for enamel and inks, deposit.
- Before production: sample approval in writing, final quantities from your pledge manager, packaging decision.
- Before freight: delivery addresses or fulfilment-hub details, and your shipping terms — DDP for one landed price, FOB or EXW if you run your own forwarder.
Same-day answers keep a schedule taut; a sample that sits two weeks on a studio shelf adds two weeks to fulfilment, with no factory involved. Every project here gets Queenie as a direct, English-speaking point of contact for exactly this reason — decisions should never queue behind a language barrier or a time zone.
Planning a campaign? Tell Queenie your launch date on WhatsApp and we'll work the schedule backwards with you.

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